Sound Effects: There weren't a lot of sound
effects used in our opening two minutes; a sound effect that was used was when Baker
was shot. It was hard to work out how to establish that he had been shot
without a gunshot sound effect that would obviously raise the attention of
everyone in the playground. Instead we decided to use one of the punch sound
effects, which helped the audience to realise that he had been hit.
Soundtrack: Richard and Zubin composed our music
in the end, although we planned on getting James Richardson to help us compose
the music for it. Zubin was optimistic about him being able
to compose the music. The music that we used in our
opening two minutes was effective as it built up suspense as the
story progressed. This was because the music was especially
composed for the film, with Zubin. The track came from his own intelligence.
One day Zubin decided to compose the music itself, as our original choice (James
Richardson) told us he could only finish it in a weeks’ time, Zubin didn't want
to wait that long. The music worked extremely well in the final opening two
minutes as it added a new dimension to the drama onscreen. It made
the action much more thrilling and I felt as if the action really took off
through the way that the music's layers gradually built up, getting
faster and and more intense. There are some moments when the music is
fitted perfectly to the action. One of these moments is when Grove is running
up the stairs which grows in intensity; an extra layer is added as an extra
character is introduced. When the instruments change it puts a real chase on,
as Grove runs to search for Baker. The tone of music that occurs when Grove
starts running after Baker, changes. It turns into a much livelier sound which
is softer but more intense. After shooting his enemy the music slows down to a
sad theme, causing the audience to think who the Antagonist is and who the
Protagonist is.
Dialogue:
We didn't include much dialogue in the opening two minutes, due to
the fact we focused on trying to catch the audience's attention by the
fast paces chases, fight scenes and music. When the guard shouted
"STOP!" to Grove, the audience may of felt being struck back as if
they are told to stop. We thought this has had a good impact on the opening two
minutes. We did not use Additional
Dialogue Replacement simply because we didn't use much dialogue which would
have been a bit pointless.
Overall: I
think that the sound in our opening was successful. All the different aspects
of sound worked together. I am happy the way that the sound turned out, but if
I were to do it again, then I would make sure to record better sound on the day
with it being planned more than just being done on the spot.
No comments:
Post a Comment